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Sam GlassenbergGames / Medicine / AISam’s Blog | Sam’s Speaker Overview | Sam’s Previous and Upcoming Talks
Sam has spent his career leading teams and companies at the cutting edge of the video game industry. He is the visionary behind Level Ex—forging together an elite team of award-winning game developers and expert physicians to revolutionize the practice of medicine through acclaimed medical video games, enjoyed by over 1 million medical professionals.
Before Level Ex, Sam was CEO of the top independent game publisher in Hollywood, acquired by Playtech (PTEC) in 2016. Under his leadership, the company created award-winning mobile games for tens of millions of players based on popular films, including The Hunger Games and Mission:Impossible. Earlier in his career, Sam led the DirectX team at Microsoft and was responsible for pushing the visual limits of video games across the industry. Sam accepted a Technical Emmy on behalf of his team, which recognized their contribution to the state of the art in interactive entertainment. Sam established his roots at LucasArts, working on PlayStation 2 and Xbox games for Star Wars films.
Sam holds an M.S. in Computer Science, Graphics from Stanford University and a B.S. in Computer Engineering from the University of Illinois Urbana-Champaign.
His name is featured on several technology patents and popular video game titles, and he currently sits on major technology and video game industry advisory boards. When he’s not making video games for doctors, he’s experimenting with new ideas, tools, and technologies—evolving into an eclectic list of personal hobbies, from 3D printing to medical simulation.
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Mar 31, 2025Confession: My primary job isn’t running video game companies. That’s actually my second job. My primary job? I’m a full-time pancreas. My middle daughter was diagnosed with Type 1 Diabet...Speaking
Projects
Sam's applied R&D studio for AI-powered tools and exploratory work across AI, 3D printing, molecular simulation, diabetes care, and other ideas that amplify human intelligence.
projectA diabetes onboarding game direction born from the belief that patients need practice, not just instructions.
resourceA public frame for redesigning brutal healthcare learning moments as better systems.